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Friday, July 24, 2009
Ignorance - Paramore

If you only look at one of those btw, go for the last one. Think Dragonforce, but actually good, and Japanese.

Now to be honest that's quite an amazing feat. These guys virtually only exist in Japan, no exported CDs or anything.
Yet I can just put a link at the top of the page and you, and anyone else, can see them.
Does anyone else just stop and appreciate exactly what is is they're doing and what made it possible?
Yesterday I was collaborating with Jack on a Warcraft 3 Mod project tentatively named Edge of Destruction.
More on that later. And it was only made possible by the existence of MSN.

Sorry about the line-by-line formatting by the way, Blogger is screwing with me again.

Now I can show you a band that doesn't exist for all intents and purposes outside of Japan except by the wonder of the Internet.
Skype, as well, is a wonderful and useful communication tool. The Internet has to be one of the greatest but littlest-appreciated things in the modern world.

You're all dying to hear about Edge of Destruction, I can tell. Well, fine.
That is actually my job, both as Tech Blogger and Dark Side Gaming associate.
And Jack, Nathan, that is actually our name. Unless you can come up with an amazingly better one.
Because no-one is called that. Anywhere.

So Jack and I were talking a couple of days ago, and the shortened conversation went something like this:

Hey Telfer, you know you're always trying to make games? Try a Warcraft 3 mod first. Build a team.
Is Warcraft on OSX? Hey, look at that, it is. You sound interested?
If you're going to make another game, I'm in.
Who else, though?
Well, Nathan, obviously.
*excerpt ends*

You don't need to look at the rest of it. Suffice to say we don't really have another team member. For the time being.
If *you* (Uncle Sam picture here) are interested, reader, then contact me, Trigon, at tis_telfer@hotmail.com, or by MSN at the same place.

So we decided to make a mod. I was actually in the city on my iPod at this point, so I wasn't much help. Jack came up with a list of ideas.
We chose a space-based game, where the theme was "space on the edge of destruction" and we're like OMG A NAME!
That's how that came about. Jack btw, if I get anything wrong or out of place, just chuck it back together. Same with you Nathan.

After a little more chitchat, we got around to races and design concepts. There are 4 races:
The Humans - Actual name
The Orcs - Actual name
The Organics - Working title
The Undead - Not actually undead so also working title

There is a single main building which you cannot recreate, your home planet. Upgrades to this planet allow the creation of mini-stations around it.
Mini-stations would be things like Weapon Laboratory, Manufacturing Centre, and these would provide upgrade researches.
Then you can build the big stations. These are massive, free-standing constructions which build almost all of your ships.
Main planets build only Cargo Ships (construction unit) and Scouts (guess what they are) and house a few small upgrades.
The first station, which for the humans is the Genesis Class, builds Fighters and Bombers, and houses upgrades for the same.
The second station builds and upgrades Escorts and Corvettes. This station and all subsequent stations can attack.
The third station builds and upgrades Gunships and Cruisers. This station and all subsequent stations generate Energy instead of simply being self-sufficient.
The fourth station builds and upgrades Carriers, Capital Ships and Sunships (Undead only). This station can build mini-stations.

Satellites generate Energy (Warcraft III: Food). Matter mines (on Neutral planets) generate Matter. Nebula Scoops (in Nebulae) generate Fuel.
These are the three main resources. Energy functions as a population cap.

There will be an Elite Classes upgrade in all stations, except for the Undead. You can only research one Elite Class, and it makes that station's output more effective.
Elite Class gives a 15% HP bonus. an armour level and attack power.
The Undead do not have this upgrade, instead they have a ship larger than any other, the Sunship.

DISCLAIMER: Not all of the available information on the mod is above. Most of it was created as I typed.
This information is subject to change at any time by any DSG member.
And, you ask, how much of this is actually in the game? A Total Conversion (what we're doing, it's not actually a mod when you edit EVERYTHING) has a crapload of hardcoding.
However, we have has some success. I currently have, in-game and working, attacking correct targets etc. an Undead Karanth Fighter and Voidsword Bomber. The HQ is currently a test object.
I have also applied two upgrades, Void Weapons and Shadow Armour. These work as designed, adding a total of 15% damage reduction, 100 HP, 25 damage and 100 range.
No models or art for the final game currently exists. I am not going to post screenshots until it does and the game looks like we want it to instead of ugly and retarded.

Well there goes an hour of my life. I'm going to implement these design ideas.

Trigon. Out.
-------------------------------------------------------------------------------------------------------------------------------------------------
You treat my just like another stranger
Well it's nice to meet you sir
I guess I'll go,
I'd best be on my way out
posted by DJ Trigon @ 2:21 PM  
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